Posts Tagged ‘characters’

Character designs.

Tuesday, May 4th, 2010

So I was asked by some of the others in the dev crew, “How do you decide what to draw?” Most of the work I’ve done for this project so far is the cut-in images (a character image that can be set right on top of a background), so I’ll mention something on that.

About the designs, I’ll usually look at a variety of different sources for inspiration.  First stop is the fighting games if the character appears there.  I have an easier time getting character personalities from the fighting game portraits, but I do consider the ZUNart for designs, just to not stray too far from the source.

At times though the fanon handles things in a way that I like better than the original sources.  For that I’ll root through my picture collection or through Danbooru if I haven’t saved enough of a certain character (you can thank my hard drive space for that) I think the most outstanding design choice of this sort was on Patchouli– while we love our little bookworm all deadpan and snarky, for the sake of character development we wanted her to have a decently wide range of visible emotions.  I discovered that it was a lot harder to do so with Patchouli’s normal hair color because it hides the eyebrows pretty well… you know how a lot of anime villains have no eyebrows right?  Anyway I changed the hair color to something lighter because of that, and I suspect it’s part of the reason why so much fanart gives her a lighter hair color as well.

That’s all from me for now.  I think I can safely say that you guys can see a demo release sometime this summer.


Tuesday, April 27th, 2010

One of the great things about Touhou is the massive diversity in it’s cast.  This is a constant source of inspiration both to us and to hundreds of other fans who create Touhou fiction, art and games.  If I could I’d give every single character ever a cameo somewhere (note: include magic stone reference) and have a lot more speaking roles.

Unfortunately brutal reality forces us to concentrate on a smaller subset of that character base.  Not only do we need consistent characters for the story itself, but our artist quite frankly doesn’t have the three years it would take to make decent pose sets for every character that we’d like to put in.   So in a very painful process we cut down our character roster.

Still our current character set is around 30 characters, not counting cameos.  We tried to spread things out as much as we could among the windows cast (though the SDM makes that difficult…) and we made sure to keep a few cameos for those who love PC-98.  So there will be plenty of the odd interactions that are so much fun for us as writers and hopefully for our fellow fans.

We’ll be keeping some (okay a lot) of our cards in our hand, but in addition to our heroine and the lovely leads (Alice, Patchouli, Reimu and Flandre) we’ll be including:


This is obviously not an exhaustive list, but there should be some mystery.  I can say that I’ve now given out the name of our hidden romantic interest though.  What can I say.  I’m always bad about dropping hints…