So we missed the deadline I set for us. Entirely my fault too. I assumed we could keep at breakneck speed, but reality is a little more harsh. For example LT got a real job, which is great for him, but slows down writing considerably. I’ve lost my drive twice, and found that editing a novel is infinitely more difficult then writing one, especially if your job goes into overdrive. We have however made a great deal of progress, and I wanted to share what’s happened on the writing side, and what we’re planning for the future.
First I should explain what we’ve completed. The Reimu and Alice paths are done. The Flandre path is almost done. And we’ve started in on the “secret” and Patchouli paths. All together we’ve probably completely 3/5ths of what we were aiming for since our last post, and we have much more solid outlines of what we want to finish. Graph has also made massive strides with the remaining artwork, which he’ll probably explain more in detail in his own post.
What do we have left to do? Well finishing those last routes, programming it all together, and then a lot of editing. How will we handle all that? That’s something we’re still discussing with ourselves, and we’ll probably end up asking those people who are still interested in the project as well. I have a few ideas, but making a big deal about them when we still need to finish the routes is kinda foolish.
We’ll continue to keep you informed as we polish off routes, and when our programming starts in earnest.