Getting In Gear

April 12th, 2010 by IcedFairy

Hello again.  You’ll be seeing quite a few more of these posts start to pop up in the near future.  That’s because we’ve finally gotten enough written down to start looking at forming a demo.  There’s a lot of art and music left to pull together for that (the poor artists get most of their work at the beginning) but we’ve got a solid base to work from.

A lot has happened since this little project started as a pie in the sky dream cooked up in a moment of boredom on an image board.  When we first started the plan that we first cooked up was even more grandiose then what we have now.  We were going to give the character free reign to wander Gensoukyo, meeting people at random and chatting to them in the vein of Persona social links.  It was a grand idea, in theory.

But as we moved along we found that didn’t really work out the way we liked.  Gensoukyo is a small interconnected world, and Marisa is no faceless protagonist.  (Also the number of conditionals we had were insane.)  So we ended up changing it back to a more standard VN style.  There’s still a lot of options for the player, and a lot of stories for those residents, but now they’re interwoven into a world that cares what you do.  Or at least, that’s what we’re hoping for.

We’ve also had a lot of internal script changes.  Little things here and there that didn’t work out (or were just better a different way), deciding what side characters made the cut (a very very painful job), and setting the characters personalities.  Still, every step backward leads to two steps forwards.  And we’re getting more and more confident with each barrier we pass.

We’re in what we hope is our final recruitment phase,  (Graph is pure awesome, but there’s only so much he can do solo) and once we get past that we’re going to be on a countdown to our demo.  In the meantime we’ll be giving little hints to our story and process out here.  I hope you all enjoy it.

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