Archive for June, 2010

System Elements

Tuesday, June 29th, 2010

It was probably mentioned before that the game started out purely as a Person type social game.  You went to people and completed their social links sorta at random.  And while that was an awesome idea, it didn’t really make for a grand story.  Still some ideas were born when we were still plotting things out there, and they managed to survive to the current game incarnation.

The first big thing (that we’ve already mentioned) is that there’s a decent chunk of story before anything pathlocks.  Marisa has a lot to do with each character.  Patchouli, Marisa and Reimu all play a big role in Marisa’s own story, and they aren’t going to disappear after Marisa makes her romantic decisions either.  Flandre’s story on the other hand is a little more contained (and lethal) so those players with faint hearts can avoid that.  Still she’ll make the occasional appearance even then.

The second thing that came out of the early planning stages is Stats.  Events early in the story tie Marisa up for some time, so her skills are a little rusty at game start.  Thus in addition to everything else, Marisa will have chances to work on her personal abilities.  These will influence things from how well the inevitable danmaku fights go, to how fast she can loot Eientei.

Thirdly we have a hint service.  Everyone’s favorite (or second favorite at least) satori, Koishi Komeiji, will happily give Marisa hints on how to improve her romantic standings (or survive the next day…).  Of course she eats up time, but sometimes that’s a small price to pay.  Koishi finds this whole situation hilarious and thus is glad to lend a hand.

Lastly we have the side stories.  While they were initially designed as time sinks, they managed to intertwine themselves into the main plot enough so that they survived the shift to a more traditional style.  Well most of them were twined into the main plot.  One was just too funny  to cut.

Anyway we’ll give a few more details about those as we go on.  Hopefully you’ll be able to see some of them in action soon.  We’ve got another musician and programmer working with us, and things are going smoothly (if always slower then we’d all like I’m sure :) )

Reimu

Monday, June 21st, 2010

Miko Player 1.  The pillar of Gensoukyo.  Reimu’s fairly laid back for someone who has to deal with youkai on a regular basis, though the arrival of a new shrine and the constant threat of poverty have forced her to spend more time working.

Reimu and Marisa were friendly rivals back when Reimu needed a turtle to fly and Marisa had brown(red?) eyes.  Only Rinnousuke has known Marisa longer then Reimu.  They have a strong and enduring friendship….  Which is not exactly conductive for a relationship.

Still with a bit of trickery and effort, you should be able to convince Reimu to take another look at you.  And with so many years of being friends, Marisa and Reimu know each other very well.  Unfortunately, by becoming a youkai you may put Reimu in a sticky situation.  And you don’t want to force Reimu to choose between her love life and her shrine duties.

Of course even if you don’t choose to pursue Reimu, becoming a youkai is going to change your friendship.  Just as events have caused Marisa to start worrying about death, your actions may cause Reimu to start thinking about her long term duties to both the shrine and Gensoukyo.  Especially with Sanae dropping by as an example of a miko whose shrine is doing well.  Your actions will decide how this long time friendship evolves… or ends.

Flandre!

Tuesday, June 15th, 2010

Since 2002, Flandre Scarlet, everyone’s favorite psychotic vampire, has been terrorizing Gensokyo with her ability to destroy anything, and filling the internet with her theme song, “U.N. Owen was Her?”  For a lot of people, Flandre is the first encounter they have with Touhou, and she’s a rather memorable one at that.

Of course, Flandre doesn’t MEAN to terrorize everyone, she’s just a little kid at heart who got handed a very, very dangerous toy, and has her view on the world kind of warped as a result.  Of course, at the same time, Flandre is several hundred years old, and she has a very odd mixture of both childishness and maturity.  She certainly is more knowledgable than the average kid.  She’s as energetic as the role requires, of course, and one of our more expressive characters–especially compared to such characters as Patchouli.

That isn’t to say that Flandre’s path isn’t dangerous.  To be blunt…you asked for it.  This is easily one of the harder paths, and the most fraught with danger.  And Flandre might even have a few surprises up her sleeve, like an alternate form of immortality.  Of course, for those of you less interested, or perhaps more intimidated, we’ve included the option of bailing out of the path entirely.

Of course, for those brave of heart, the road ahead is hard, but with some very cautious teaching, and maybe some psychological help from the other residents of Gensokyo, one day, Flandre may be a productive member of society.  Well, as much as that means in Gensokyo.  And of course, perhaps with some help from Marisa’s friends, there might be room for something beyond pure friendship with Flandre.

Patchouli

Tuesday, June 8th, 2010

And with Graph having granted us another wonderful set of screen shots, I figure it would be a good time to talk about our Patchouli.  The head of the Scarlet Devil Mansion’s library is quite possibly one of the learned magicians in the Touhou series, making her the best person to speak to in order to accomplish magical research.  She’s also the true owner of several of the books in Marisa’s home, so she has a tiny grudge against our heroine.

For Patchouli we tried to aim for her personality in EoSD.  Not the most social of people, but still able to enjoy a joke.  Assuming you understood her humor of course.  She’ll be a little less asthmatic  then she was in her first appearance, but don’t expect her to run marathons either.

Patchouli’s unique among the main characters in that she’s definitively older then Marisa, in both physical and mental age.  In addition, those considering Patchouli’s path will quickly find that they have a rival for her affections.  Still with charm, perseverance, and possibly the return of stolen items, you could win her heart.  Or at least become known as something other then “that black white rat.”

New Screenshots: Remedial Classes

Sunday, June 6th, 2010

A new set of screenshots has been added to the gallery. This time it’s an excerpt from Patchouli’s route.

Remedial Classes

Go see it here.

Alice

Tuesday, June 1st, 2010

Hi, I’m one of the writers, Wererat42. Sorry for the late introduction.

We’ve already talked a bit about our plans concerning Marisa and how we intend to characterize her, but the name of the game is Eastern Starlight Romance, so why don’t we talk a little bit about the heroines of the game? One of the most recognizable pairings in Touhou would have to be MariAli, so I’ll start with Marisa’s neighbor in the Forest, Alice Margatroid.

The interpretations of Alice’s personality and background are varied, so we’ve been taking a relatively balanced approach. Don’t expect to see the stuttering, lovesick Alice that pervades most of the fandom or the cold, calculating Alice at the opposite end of the spectrum . We’re aiming towards making her a stronger, less two-dimensional character, rather than just slapping on a label like ‘tsundere’ and being done with it.

Like Reimu, Marisa has known Alice for a while now and they have worked well together in the past, the most recent example being the episode of Subterranean Animism. While they do have their differences, they get along relatively well. So while you can expect plenty of bickering and the occasional duel (usually Marisa’s fault), you won’t have to worry much about Alice turning into a yandere psychopath and try to murder Marisa without warning.  Unless you do something incredibly stupid.