Archive for the ‘Updates’ Category

Demo 3.0 is out!

Saturday, September 3rd, 2016

Hey all! It’s been a long road, but the new demo is finally here. Since Demo 2 we’ve completely reworked the sprites, CGs and backgrounds, and moved up to a larger screen res. There’s also an event that wasn’t in Demo 2 at the end.

Head on down to the downloads page to check it out!

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ESR’s art overhaul nears completion

Saturday, May 14th, 2016

Hi folks, Graph here. I’ve made good progress toward revising the old art. We’ve got the full heroine lineup now!

image

There’s also been a lot of revisions for the rest of the cast, too. Rather than redo everyone from scratch though, the focus there is on the face and coloring technique. Still, I think most of it turned out passable.

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Also, we’ve got an important announcement! A new demo is coming up!

Initially the plan was to wait until the whole game’s done, but a couple of things have come up that influenced our decision to make a Demo 3:

1. A number of users have reported that they’re unable to run the game on Windows 10, even though they were able to do so before upgrading to Windows 10. We want to release the game with a more recent version of Ren’py to see if that improves compatibility. Hopefully it works, but if not we’ll keep at it until we find a solution or workaround.

2. As mentioned up top, the art overhaul is nearing completion. As of this writing I have three characters left to revise and the Event CGs from Demo 2. Then we make sure things still look fine after the switch to HD screen resolution, and that’s about it!

Story-wise, the plan for this demo is to only go a little bit further than Demo 2. This is to minimize editing time and allow the writers to keep going at their own pace. Next time around it’ll be the writers’ show, and hopefully the final release!

My target time for Demo 3 is July or August; we’ll narrow it down as we get further along. To those of you still following along, we thank you and hope to deliver something great this summer!

Updated cutins for Marisa, Alice and Reimu.

Thursday, December 31st, 2015

Resupply run
Foraging in the forest. Speaking of the forest, this time I tried to find some reference reminiscent of the backdrop in Scarlet Weather Rhapsody.

Impressive?
An oddly fitting comment for this post…

Additionally, for each route we’ve added a few bonus outfits!

Yukata!
Obviously, I still have to handle Flan’s set. Look forward to it, and Happy New Year everyone!

ESR art update

Tuesday, September 1st, 2015

Hi folks, it’s about time I dropped a report on my progress too.

Backgrounds
Pretty much done here, and also converted all the old backgrounds to the new 1280×720 screen resolution. Not only that, several backgrounds got a major overhaul. As one prime example, Hakurei shrine from the demo…
old shrine

And the new version! Granted, this isn’t just a result of skill improvement over time, but also having the patience to spend more than 2 or 3 hours on a background.
new shrine

You can expect some new scenes in the final version as well, such as this little marketplace in the Human Village:
village market

CGs
Harder to say since the script isn’t all in yet, but out of the stuff that’s currently there it’s like…
60% done
20% CGs from the demo need revising for the new screen res
20% others to do

GUI
Updated for the new screen res.

Danmaku + other effects
Old images updated for new screen res, haven’t done the new stuff yet. Not sure how far along it is yet, though I’ll probably get this done quickly at the end like I did before.

Cut-in sprites
Haven’t touched it since the demo. I want to redraw the 5 heroines and Marisa fresh, and the others will probably just get quick edits at best, just because of the sheer size of the cast.

Alright, getting back to it. I’ll endeavor to post more regular updates when I get to the home stretch.

Aftermath

Wednesday, October 9th, 2013

Unyuu...

Hello, this is Graph, taking it easy after one of the crazier beta test sessions of Touhou Mecha so far!

Having let one too many self-imposed deadlines pass by, I decided to draw the Chapter Select image featured in our previous post during beta testing. Around this time my tablet died, due to taking too much damage to the cord over time. It was a Wacom Intuos3 that’s served me for about 7 years… R.I.P.

I used my brother’s tablet to do the last stretch, which took quite a bit of getting used to since it was 1/4th the size and had a different, rougher surface. I ended up spending over 30 hours on that one image! Though part of it was other factors, like doing 3 full-body shots, and not being that used to having light sources from the side.

Switching gears, originally we intended to release Chapter 2 without any new music. That would be because OverCoat became pretty busy with RL stuff for a while, so I didn’t bug him about the soundtrack much this round. Well, guess who shows up at the absolute last minute, after the beta testers have given their feedback and I’m hours away from finishing the last image?!

The new song is pretty neat though! There’s also an alternate version of one of the Chapter 1 songs that plays as a theme for Parsia, but that was actually composed pretty early on and I somehow forgot to add it.

Touhou Mecha OST

Speaking of music, OverCoat has released his work on the Touhou Mecha OST on Bandicamp as a free download! You can check that out over here.

Moving forward, before starting on Chapter 3 proper I’d better map out the plot for the rest of Hell’s Rising. I had a rough idea of where it’s going from the start, but by now several mysterious elements have appeared in the story. And I should make sure that all the questions that need to be answered, get answered.

And with that, see you all next update!

Touhou Mecha 2.0 is out!

Monday, October 7th, 2013

Chapter 2 Title

Hello all, it’s Graph! We at DSD are proud to present Chapter 2 of Touhou Mecha, which adds Chapter 2 and the related Extras! Among other bells and whistles, we tried out a different, more fast-paced type of battle scene this time around. Enjoy!

Windows download (87.1 MB): here
Multiplatform download (99.3 MB): here

Touhou Mecha uses DirectX. If the VN doesn’t display visuals correctly for you, check the graphics acceleration note on the downloads page!

Chapter 2 testing in progress.

Sunday, September 29th, 2013

The beta test session for Chapter 2 of Touhou Mecha has started. Our thanks go out to everyone who applied! If things go smoothly, I think we’ll be releasing this one around the end of the week.

Chapter 2 beta testing

Thursday, September 19th, 2013

Marisa piloting

Hello all, Graph here! I’d like to get the ball rolling for Chapter 2 of Touhou Mecha now. There’s actually 2 things I wanted to get done this time around.

One is the beta test, as you’ve guessed. If you’re interested in beta testing Chapter 2, send an e-mail to beta@dsd.faceroll.net. Aside from your intention to beta test, it would be good to mention when you can get started. I’ve estimated Chapter 2 to be about a 1 hour read, about like Chapter 1. The new TM Database articles take… maybe 30 minutes. It really depends on your reading speed!

The other thing was mentioned in Chapter 1′s installment of Hellcat Corner: A Q&A section for Chapter 2′s Hellcat Corner! You send us questions, and the answers for a select few appear in the upcoming Hellcat Corner skit! We’ll give preference to questions related to the world of Touhou Mecha or the creation of the VN, but we may include a question on a random topic as well. You can address questions to DSD, or to the girls of Touhou Mecha. Try to keep it PG-13 please!

You can send those questions to staff@dsd.faceroll.net. If you’re submitting a beta test application, you can also include your question with the application. Be sure to mention if you’re fine with seeing your question featured on Hellcat Corner! If your question doesn’t get selected, you can submit it to this topic afterwards, where you’ll be pretty much guaranteed an answer.

Please submit your applications and questions by the end of Wednesday, September 25. The betas will be distributed later that week, after we’ve looked through the applications and finished that Hellcat Corner skit. I’m going to be drawing until pretty much the last minute, so I’ll see you guys then!

EDIT: By the way, if you gave feedback in the beta testing period in any of DSD’s previous releases, you get a free pass! Just send us an e-mail mentioning your forum account name and which project you participated in, and your spot is guaranteed. It’s good to have new perspectives though, so we’re still taking newcomers!

EDIT2: The names of the readers who submit questions to the Q&A section may be shown in Hellcat Corner, if the reader chooses. If submitting questions for the Q&A section, let us know what name you’d like to use, or if you’d prefer to stay anonymous.

Summer heat.

Saturday, August 31st, 2013

Hello folks, due to various circumstances I fell a bit behind schedule on Touhou Mecha;

-Did more animation and art than originally planned
-Summer heat
-Nice games

My workload estimation needs work, but I did manage to finish up the mecha sprites for Chapter 2. What’s left is:

-18 images for CG (Half of those should go by pretty fast)
-4 backgrounds
-New Extras for Chapter 2, in TM Database and Hellcat Corner

I’ll let you guys know when we’re ready to start beta testing which should be in 2-3 weeks. Until then… stay cool, folks! Ask your local ice fairy for assistance if needed. (But not _our_ Iced Fairy! He needs to keep writing.)

Fairies attack!

Getting warmer

Monday, July 22nd, 2013

Hello folks, Graph here! It’s been a while since our last update, but our projects are still coming along.

Back in April and May, I took those two months out to work on another project. Not Touhou-related, but there’s mecha; I guess that’s why my skills were called on! It’s a space-age strategy RPG made using Ren’py, the same engine that DSD’s VNs run on. It’s being written and programmed by a couple of other guys from Lemma Soft. It’s still in the design stages, but I’ll link more information when the project has some Internet presence.

Anyway, Touhou Mecha! Chapter 2 has made good progress; the animation, sounds and character sprites are in place, and most of what’s left is finishing up the new mecha sprites, BGs and CGs that are currently in TM as sketches.

We upgraded to Ren’py 6.15, which has additive blending! It should make it easier to do those nice glowy effects that mecha battles are so fond of.

A little warmer

And here’s a sneak preview of Marisa’s AM, the Chroma! The three magician friends have their own variation of the Chroma with different weapons.

Chroma shoots

I’m aiming for a release of Touhou Mecha Chapter 2 sometime August. Look forward to it!

In other news, it’s business as usual for ESR, and we’re still plugging away at that mountain of writing. Currently the writers are trying to finish up one ending to get an idea what they want the ending lengths to be.